

If you get packets from the PS4 (the router should show you what IP Address the PS4 is on). Then start pCars on the PS4 and leave the car just on-track (not paused, just sat on track). If you wanted to prove 100% what's going on, then download wireshark ( ) onto your PC. As soon as the main dash is displayed, vrHive is looking for data over the network. Here is a view of why: Ĭan I suggest that you connect both to the wired side of your switch and try again. Just for clarity on your network, are the PS4 and the PC you're running vrHive sitting on wired connections, or is one wireless and one wired? There are known issues with the UDP broadcast that pCars uses and some routers not transmitting that traffic. I've had a look at your log and config files and it all looks good. Had a few "if you don't fix this $£*& NOW!!!" emails this week about vrHive not working, and so far in all cases it's been their system or network, so I'm a tad touchy The computer I'm using and the game are both plugged into the same switcher.

Network is wireless router to AP in client mode that gives the same very adequate (100 mbps on my computer internet download speed, 12 mbps upload) to all my myriad devices, which are all thus on the same LAN. Files attached here, apparently you can't attached files to a PM(?). Reason yes, in bad way over number of things, but no excuse.
